Card Codex

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17 May 2024: Card library updated.

Cram Session

1B/G · Sorcery

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Similar cards

Color identity:
NameManaTypeText
Whitesun's Passage 1WInstant You gain 5 life.
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Meditation Puzzle 3WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.
Captured Sunlight 2GWSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life.
Rejuvenate 3GSorcery You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Zarichi Tiger 3WCreature — Cat {1}{W}, {T}: You gain 2 life. 2/3
Stone Haven Medic 1WCreature — Kor Cleric {W}, {T}: You gain 1 life. 1/3
Fruition GSorcery You gain 1 life for each Forest on the battlefield.
Landbind Ritual 3WWSorcery You gain 2 life for each Plains you control.
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