Card Codex

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17 May 2024: Card library updated.

Cram Session

1B/G · Sorcery

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Similar cards

Color identity:
NameManaTypeText
Nature's Claim GInstant Destroy target artifact or enchantment. Its controller gains 4 life.
Aven Gagglemaster 3WWCreature — Bird Warrior Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. 4/3
A-Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Jaddi Offshoot GCreature — Plant Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 0/3
Throne of Bone 1Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Relic Vial 3Artifact {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Kwain, Itinerant Meddler WULegendary Creature — Rabbit Wizard {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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