M:tG card similarity search
4RG · Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Name | Mana | Type | Text |
---|---|---|---|
Demonic Appetite | B | Enchantment — Aura | Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. |
Kothophed, Soul Hoarder | 4BB | Legendary Creature — Demon | Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. 6/6 |
Torch the Tower | R | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. |
Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
Dark Suspicions | 2BB | Enchantment | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. |
Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
Noetic Scales | 4 | Artifact | At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand. |
Five-Finger Discount | 4UU | Sorcery | Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Ambiguity | 2UU | Enchantment | Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. |
Perrie, the Pulverizer | 1GWU | Legendary Creature — Rhino Soldier | When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control. 3/3 |