M:tG card similarity search
4RG · Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Name | Mana | Type | Text |
---|---|---|---|
Vigean Hydropon | 1GU | Creature — Plant Mutant | Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. 0/0 |
Extortion | 3BB | Sorcery | Look at target player's hand and choose up to two cards from it. That player discards those cards. |
Harvesttide Sentry | 1G | Creature — Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1 |
Frightful Delusion | 2U | Instant | Counter target spell unless its controller pays {1}. That player discards a card. |
Primal Command | 3GG | Sorcery | Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle. |
You Cannot Pass! | W | Instant | Destroy target creature that blocked or was blocked by a legendary creature this turn. |
Macabre Mockery | 2BR | Instant | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
Bone Shaman | 2RR | Creature — Giant Shaman | {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3 |
Casualties of War | 2BBGG | Sorcery | Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. |