M:tG card similarity search
2G · Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Name | Mana | Type | Text |
---|---|---|---|
Moon Heron | 3U | Creature — Spirit Bird | Flying 3/2 |
Jackal Pup | R | Creature — Jackal | Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1 |
Hagi Mob | 4R | Creature — Troll Berserker | Boast — {1}{R}: Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.) 5/4 |
Shieldhide Dragon | 5W | Creature — Dragon | Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3 |
Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
Searing Touch | R | Instant | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target. |
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Uncivil Unrest | 4R | Enchantment | Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
Fiery Temper | 1RR | Instant | Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |