M:tG card similarity search
2G · Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Name | Mana | Type | Text |
---|---|---|---|
Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
Kolaghan Forerunners | 2R | Creature — Human Berserker | Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) */3 |
Screeching Harpy | 2BB | Creature — Harpy Beast | Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |
Shriek Raptor | 3WW | Creature — Phyrexian Bird | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/3 |
Tine Shrike | 3W | Creature — Phyrexian Bird | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1 |
Mist Intruder | 1U | Creature — Eldrazi Drone | Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) 1/2 |
Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
Ember-Fist Zubera | 1R | Creature — Zubera Spirit | When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn. 1/2 |
Vile Aggregate | 2R | Creature — Eldrazi Drone | Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) */5 |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |