Card Codex

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17 May 2024: Card library updated.

Crash Through

R · Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Relentless Hunter 1RGCreature — Human Warrior {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3
Cradle Guard 1GGCreature — Treefolk Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4
Game-Trail Changeling 3GGCreature — Shapeshifter Changeling (This card is every creature type.) Trample 4/4
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Harvesttide Assailant Creature — Werewolf Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Hellspur Brute 4RCreature — Minotaur Mercenary Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample 5/4
Rampaging Hippo 4GGCreature — Hippo Trample Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
Havoc Devils 2RRCreature — Devil Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/3
Press the Advantage 2GGInstant Up to two target creatures each get +2/+2 and gain trample until end of turn.
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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