M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mercadian Atlas | 5 | Artifact | At the beginning of your end step, if you didn't play a land this turn, you may draw a card. |
| Debtor's Pulpit | 4W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Tap target creature." |
| Spike Tiller | 3GG | Creature — Spike | Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 |
| Elephant Graveyard | Land | {T}: Add {C}. {T}: Regenerate target Elephant. | |
| Space Beleren | 2WU | Legendary Planeswalker — Jace | Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice. Loyalty 3 |
| Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
| Solfatara | 2R | Instant | Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
| Firja's Retribution | 1WWB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn. |
| Skeletal Wurm | 7B | Creature — Skeleton Wurm | {B}: Regenerate Skeletal Wurm. 7/6 |
| Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |