M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Wu Warship | 2U | Creature — Human Soldier | Wu Warship can't attack unless defending player controls an Island. 3/3 |
Zhou Yu, Chief Commander | 5UU | Legendary Creature — Human Soldier | Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8 |
Hungering Hydra | XG | Creature — Hydra | Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0 |
Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
Goblin Mutant | 2RR | Creature — Goblin Mutant | Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3 |
Sawtooth Ogre | 2RR | Creature — Ogre | Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. 3/3 |
Twisted Sewer-Witch | 3BB | Creature — Human Warlock | When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) 3/4 |
Master Warcraft | 2R/WR/W | Instant | Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
Fearsome Temper | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." |