M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Dread Wanderer | B | Creature — Zombie Jackal | Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand. 2/1 |
Union of the Third Path | 2W | Instant | Draw a card, then you gain life equal to the number of cards in your hand. |
Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |
Moat Piranhas | 1U | Creature — Fish | Defender (This creature can't attack.) 3/3 |
Mushroom Watchdogs | 1G | Creature — Dog | Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. 2/2 |
Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Marauding Raptor | 1R | Creature — Dinosaur | Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. 2/3 |
Hurricane | XG | Sorcery | Hurricane deals X damage to each creature with flying and each player. |
Squall Line | XGG | Instant | Squall Line deals X damage to each creature with flying and each player. |