Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crested Craghorn

4R · Creature — Goat Beast

Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 4/1

Similar cards

Color identity:
NameManaTypeText
Elemental Mastery 3REnchantment — Aura Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Wall of Resurgence 2WCreature — Wall Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6
Slicer, High-Speed Antagonist Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2
Zodiac Dog 2RCreature — Dog Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/2
Rampaging Geoderm 2RGCreature — Dinosaur Beast Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3
Gut, Brutal Fanatic 4BRRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step. 5/4
Needleshot Gourna 4GGCreature — Beast Reach (This creature can block creatures with flying.) 3/6
Towering Indrik 3GCreature — Beast Reach (This creature can block creatures with flying.) 2/4
Spirit of the Night 6BBBLegendary Creature — Demon Spirit Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5
Sigiled Behemoth 4GWCreature — Beast Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4
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