Card Codex

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17 May 2024: Card library updated.

Crested Sunmare

3WW · Creature — Horse

Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. 5/5

Similar cards

Color identity:
NameManaTypeText
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Protect the Negotiators 1UInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
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Brine Comber 1WUCreature — Spirit Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Abzan Ascendancy WBGEnchantment When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Skycat Sovereign WUCreature — Elemental Cat Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. 1/1
Talrand's Invocation 2UUSorcery Create two 2/2 blue Drake creature tokens with flying.
Memorial to Glory Land Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Thopter Pie Network 2UUEnchantment At the beginning of your upkeep, if you're eating, create a 1/1 colorless Thopter artifact creature token with flying. Use food to represent the token. Whenever a creature token you control dies, if it's represented by food, eat it.
Lagomos, Hand of Hatred 1BRLegendary Creature — Human Shaman At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. 1/3
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