M:tG card similarity search
2R · Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
| Name | Mana | Type | Text |
|---|---|---|---|
| Render Silent | WUU | Instant | Counter target spell. Its controller can't cast spells this turn. |
| Pale Recluse | 4GW | Creature — Spider | Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.) 4/5 |
| Knight of Dusk's Shadow | 1B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2 |
| Balduvian Hydra | XRR | Creature — Hydra | Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep. 0/1 |
| Reflecting Mirror | 4 | Artifact | {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. |
| Celestial Dawn | 1WW | Enchantment | Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
| Hedonist's Trove | 5BB | Enchantment | When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. |
| Calamity's Wake | 1W | Instant | Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. |
| Segovian Leviathan | 4U | Creature — Leviathan | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
| Wing Shredder | Creature — Werewolf | Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |