M:tG card similarity search
2R · Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dan Lewis | 1R | Legendary Creature — Human | Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
| Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| The Trickster-God's Heist | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life. |
| Balduvian Fallen | 3B | Creature — Zombie | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. 3/5 |
| Tireless Angler | 2U | Creature — Human Rogue | Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4 |
| Flawless Forgery | 3UU | Sorcery | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.) Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. |
| Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
| The Big Top | Land | {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) | |
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
| Sky Weaver | 1U | Creature — Metathran Wizard | {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1 |