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17 May 2024: Card library updated.

Criminal Past

2B · Legendary Enchantment — Background

Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
Sanctum of Stone Fangs 1BLegendary Enchantment — Shrine At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Midnight Covenant 1BEnchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Halimar Excavator 1UCreature — Human Wizard Ally Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control. 1/3
Sachi, Daughter of Seshiro 2GGLegendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G}." 1/3
Seafarer's Quay Land Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Sinuous Benthisaur 5UCreature — Dinosaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. 4/4
Necropolis 5Artifact Creature — Wall Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value. 0/1
Araumi of the Dead Tide 1UBLegendary Creature — Merfolk Wizard {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4
Foul Presence 2BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
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