Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crimson Caravaneer

2R · Creature — Human Scout

Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2

Similar cards

Color identity:
NameManaTypeText
Gerrard's Irregulars 4RCreature — Human Soldier Trample, haste 4/2
Swinging Ship Artifact — Attraction Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Hobgoblin Dragoon 2R/WCreature — Goblin Knight Flying, first strike 1/2
Fallaji Chaindancer 3RCreature — Human Soldier {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4
Sunshot Militia 1RCreature — Human Soldier Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3
Blood Ogre 2RCreature — Ogre Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Emerald Dragon 4GGCreature — Dragon Flying, trample 4/4
Warleader's Call 1RWEnchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
Hunting Cheetah 2GCreature — Cat Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle. 2/3
Page 155