M:tG card similarity search
2R · Creature — Human Scout
Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2
Name | Mana | Type | Text |
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Woolly Razorback | 2WW | Creature — Boar Beast | Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Kharasha Foothills | Plane — Mongseng | Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. | |
Shimmering Barrier | 1W | Creature — Wall | Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) 1/3 |
Incite Rebellion | 4RR | Sorcery | For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. |
Gustcloak Runner | W | Creature — Human Soldier | Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 |
Gustcloak Sentinel | 2WW | Creature — Human Soldier | Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 |
Shepherd of the Lost | 4W | Creature — Angel | Flying, first strike, vigilance 3/3 |
Elvish Archers | 1G | Creature — Elf Archer | First strike 2/1 |
Resolute Blademaster | 3RW | Creature — Human Soldier Ally | Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. 2/2 |
City of Death | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control. |