Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crimson Wisps

R · Instant

Target creature becomes red and gains haste until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Heartwood Shard 3Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
War Chariot 3Artifact {3}, {T}: Target creature gains trample until end of turn.
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Sisay's Ingenuity UEnchantment — Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Hangar Scrounger 2RCreature — Dwarf Pilot Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. 2/1
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Malcolm, the Eyes URLegendary Creature — Siren Pirate Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Faceless Haven Snow Land {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Page 80