M:tG card similarity search
4WW · Sorcery
Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
Name | Mana | Type | Text |
---|---|---|---|
Renounce the Guilds | 1W | Instant | Each player sacrifices a multicolored permanent. |
Bedazzle | 4BR | Instant | Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. |
Dispersing Orb | 3UU | Enchantment | {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. |
Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |
Loran of the Third Path | 2W | Legendary Creature — Human Artificer | Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. 2/1 |
Steelbane Hydra | XGG | Creature — Turtle Hydra | Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0 |
Release the Gremlins | XXR | Sorcery | Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. |
Aether Tradewinds | 2U | Instant | Return target permanent you control and target permanent you don't control to their owners' hands. |
Terror Ballista | 7 | Artifact Creature — Construct | Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/3 |
Dedicated Dollmaker | 1W | Creature — Dwarf Artificer | When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types. {1}{W}: Tokens you control gain indestructible until end of turn. Activate only once. 2/2 |