Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crisis of Conscience

4WW · Sorcery

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

Similar cards

Color identity:
NameManaTypeText
Zombie Master 1BBCreature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3
Eerie Ultimatum WWBBBGGSorcery Return any number of permanent cards with different names from your graveyard to the battlefield.
Turbulent Dreams UUSorcery As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Ashuza's Breath 1RSorcery For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature.
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Medicine Runner 1G/WCreature — Elf Cleric When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1
Fall of the Thran 5WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Castigate WBSorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Night Terrors 2BSorcery Target player reveals their hand. You choose a nonland card from it. Exile that card.
Page 273