M:tG card similarity search
2G · Creature — Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/3
Name | Mana | Type | Text |
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Kamahl's Summons | 3G | Sorcery | Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way. |
Hollowhenge Wrangler | 3GG | Creature — Elemental | When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6 |
Deepwood Denizen | 2G | Creature — Elf Warrior | Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2 |
Owen Grady, Raptor Trainer | 1RG | Legendary Creature — Human Soldier Scientist | Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. 3/2 |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |
Gilt-Leaf Winnower | 3BB | Creature — Elf Warrior | Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. 4/3 |
Leeching Lurker | Creature — Leech Horror | Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Overwhelming Stampede | 3GG | Sorcery | Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. |
Zealot's Conviction | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. |