M:tG card similarity search
3G · Creature — Crocodile
Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4
Name | Mana | Type | Text |
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Elesh Norn, Grand Cenobite | 5WW | Legendary Creature — Phyrexian Praetor | Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7 |
Scampire | 2B | Creature — Vampire Employee | When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. 1/3 |
The Wise Mothman | 1BGU | Legendary Creature — Insect Mutant | Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
Grafted Growth | 2G | Enchantment — Aura | Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color." |
Aeronaut Cavalry | 4W | Creature — Human Soldier | Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4 |
Spawnbroker | 2U | Creature — Human Wizard | When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1 |
Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
Disease Carriers | 2BB | Creature — Rat | When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2 |
Proft's Eidetic Memory | 1U | Legendary Enchantment | When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |