Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crookclaw Elder

5U · Creature — Bird Wizard

Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Controlled Instincts UEnchantment — Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
Dehydration 3UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Entangling Vines 3GEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Glimmerdust Nap 2UEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Paralyzing Grasp 2UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Bitter Chill 1UEnchantment — Aura Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Containment Membrane 2UEnchantment — Aura Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Magus of the Bazaar 1UCreature — Human Wizard {T}: Draw two cards, then discard three cards. 0/1
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Page 86