Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crop Rotation

G · Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Skirk Drill Sergeant 1RCreature — Goblin Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1
Steam Vines 1RREnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Jalira, Master Polymorphist 3ULegendary Creature — Human Wizard {2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/2
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Rolling Spoil 2GGSorcery Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Willow Priestess 2GGCreature — Faerie Druid {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2
Goblin Firebug 1RCreature — Goblin When Goblin Firebug leaves the battlefield, sacrifice a land. 2/2
Aven Mindcensor 2WCreature — Bird Wizard Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Foresight 1USorcery Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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