M:tG card similarity search
G · Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nulltread Gargantuan | 1GU | Creature — Beast | When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. 5/6 |
| Blanchwood Prowler | 1G | Creature — Elemental | When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
| Hoarding Recluse | 3G | Creature — Spider | Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. 2/3 |
| Chronostutter | 5U | Instant | Put target creature into its owner's library second from the top. |
| Isolation at Orthanc | 3U | Instant | Put target creature into its owner's library second from the top. |
| Choking Vines | XG | Instant | Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.) |
| Painful Quandary | 3BB | Enchantment | Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. |
| Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
| Aven Shrine | 1WW | Enchantment | Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. |
| Grand Abolisher | WW | Creature — Human Cleric | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 |