Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crossroads Candleguide

4 · Artifact Creature — Scarecrow

When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. 3/4

Similar cards

Color identity:
NameManaTypeText
Lobelia Sackville-Baggins 2BLegendary Creature — Halfling Citizen Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. 2/3
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
Fuming Effigy 3RCreature — Spirit Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Dream Coat UEnchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Barrowin of Clan Undurr 2WBLegendary Creature — Dwarf Cleric When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. 3/3
The Fertile Lands of Saulvinia Plane — Antausia Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
Page 112