M:tG card similarity search
5B · Creature — Vampire
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Silent Attendant | 2W | Creature — Human Cleric | {T}: You gain 1 life. 0/2 |
Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
A-Akki Ronin | R | Creature — Goblin Samurai | Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card. 1/2 |
Eyetwitch | B | Creature — Eye Bat | Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 1/1 |
Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
Gimme Five | W | Instant | You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.) |
Angel of Fury | 4WW | Creature — Angel | Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5 |
Silversmote Ghoul | 2B | Creature — Zombie Vampire | At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1 |
Essence Symbiote | 1G | Creature — Beast | Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2 |
Marshland Bloodcaster | 4B | Creature — Vampire Warlock | Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5 |