M:tG card similarity search
6W · Creature — Human Soldier
{3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
Bladestitched Skaab | UB | Creature — Zombie Soldier | Other Zombies you control get +1/+0. 2/3 |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
Resilient Khenra | 1G | Creature — Jackal Wizard | When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2 |
Leonin Den-Guard | 1W | Creature — Cat Soldier | As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3 |
Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
Arctic Aven | 2U | Creature — Bird Wizard | Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1 |
Midnight Duelist | W | Creature — Human Soldier | Protection from Vampires 1/2 |
Galadhrim Brigade | 2G | Creature — Elf Soldier | Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1. 2/2 |