M:tG card similarity search
6W · Creature — Human Soldier
{3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Wildheart Invoker | 2GG | Creature — Elf Shaman | {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 |
Bladed Bracers | 1 | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Crazed Armodon | 2GG | Creature — Elephant | {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn. 3/3 |
Skanos Dragonheart | 4G | Legendary Creature — Dragon Ranger | Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4 |
Carapace Forger | 1G | Creature — Elf Artificer | Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts. 2/2 |
Guardian of the Gateless | 4W | Creature — Angel | Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. 3/3 |
Arena | Land | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) | |
Jirina, Dauntless General | WB | Legendary Creature — Human Soldier | When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2 |
Kitsune Loreweaver | 1W | Creature — Fox Cleric | {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. 2/1 |
You Come to the Gnoll Camp | 1R | Instant | Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. |