M:tG card similarity search
3B · Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */*
Name | Mana | Type | Text |
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Korlash, Heir to Blackblade | 2BB | Legendary Creature — Zombie Warrior | Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle. */* |
S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |
Shape Stealer | UU | Creature — Shapeshifter Spirit | Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn. 1/1 |
Flatline | 2U | Instant | Creatures your opponents control have base power and toughness 0/1 until end of turn. |
Necrogoyf | 3BB | Creature — Lhurgoyf | Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) */4 |
Raised by Giants | 5G | Legendary Enchantment — Background | Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. |
Kudo, King Among Bears | GW | Legendary Creature — Bear | Other creatures have base power and toughness 2/2 and are Bears in addition to their other types. 2/2 |
Enigma Drake | 1UR | Creature — Drake | Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4 |
Ulvenwald Hydra | 4GG | Creature — Hydra | Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */* |
Cabal Conditioning | 6B | Sorcery | Any number of target players each discard a number of cards equal to the highest mana value among permanents you control. |