M:tG card similarity search
3GW · Creature — Centaur Soldier
As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Shalai's Acolyte | 4W | Creature — Angel | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. 3/4 |
Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
Pathbreaker Ibex | 4GG | Creature — Goat | Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. 3/3 |
Aspect of Hydra | G | Instant | Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) |
Worldly Counsel | 1U | Instant | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Darksteel Hydra | XWBG | Artifact Creature — Phyrexian Hydra | Indestructible Darksteel Hydra enters the battlefield with X oil counters on it. Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it. When Darksteel Hydra enters the battlefield, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand. */* |
Shape of the Wiitigo | 3GGG | Enchantment — Aura | Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. |
Vebulid | B | Creature — Phyrexian Horror | Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. 0/0 |
Jumbo Imp | 2B | Creature — Imp | Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0 |
Tropical Storm | XG | Sorcery | Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. |