Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crown of Awe

1W · Enchantment — Aura

Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Similar cards

Color identity:
NameManaTypeText
Snake Cult Initiation 3BEnchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Phantom Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Jolrael's Favor 1GEnchantment — Aura Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Arcanum Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Flight UEnchantment — Aura Enchant creature Enchanted creature has flying.
Tattoo Ward 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
Fae Flight 1UEnchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Keldon Mantle 1REnchantment — Aura Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Page 4