M:tG card similarity search
R · Enchantment — Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Followed Footsteps | 3UU | Enchantment — Aura | Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature. |
Kobold Drill Sergeant | 1R | Creature — Kobold Soldier | Other Kobold creatures you control get +0/+1 and have trample. 1/2 |
Bloodsoaked Champion | B | Creature — Human Warrior | Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. 2/1 |
Empyrean Eagle | 1WU | Creature — Bird Spirit | Flying Other creatures you control with flying get +1/+1. 2/3 |
Survivors' Bond | 1G | Sorcery | Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand. |
Scornful Aether-Lich | 3U | Artifact Creature — Zombie Wizard | {W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) 2/4 |
Ordeal of Erebos | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards. |
Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
Kamachal, Ship's Mascot | 2R | Legendary Creature — Dinosaur Pirate | Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2 |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |