M:tG card similarity search
3 · Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
Name | Mana | Type | Text |
---|---|---|---|
Even the Score | XUUU | Instant | This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards. |
Firmament Sage | 3U | Creature — Human Wizard | If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. 2/3 |
Horobi, Death's Wail | 2BB | Legendary Creature — Spirit | Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. 4/4 |
Balthor the Stout | 1RR | Legendary Creature — Dwarf Barbarian | Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Gwaihir the Windlord | 4WU | Legendary Creature — Bird Noble | This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance. 4/4 |
Scythe of the Wretched | 2 | Artifact — Equipment | Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4} |
Locus of Enlightenment | Legendary Artifact | Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. | |
Flailing Manticore | 3R | Creature — Manticore | Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
Goblin Anarchomancer | RG | Creature — Goblin Shaman | Each spell you cast that's red or green costs {1} less to cast. 2/2 |
The Celestus | 3 | Legendary Artifact | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |