M:tG card similarity search
2GG · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. {2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Crucible of Fire | 3R | Enchantment | Dragon creatures you control get +3/+3. |
Grapple with the Past | 1G | Instant | Mill three cards, then you may return a creature or land card from your graveyard to your hand. |
Venomous Fangs | 2G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. |
Starlight Spectacular | 2WW | Enchantment | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) |
Pyre Zombie | 1BR | Creature — Zombie | At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. 2/1 |
Sadistic Glee | B | Enchantment — Aura | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
Binding Agony | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. |
Custody Battle | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." |
Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
Jadecraft Artisan | 3G | Creature — Merfolk Shaman | When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 |