M:tG card similarity search
4R · Creature — Ogre Mercenary
When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Vulshok War Boar | 2RR | Creature — Boar Beast | When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. 5/5 |
Frostpeak Yeti | 3U | Snow Creature — Yeti | {1}{S}: Frostpeak Yeti can't be blocked this turn. ({S} can be paid with one mana from a snow source.) 3/3 |
Llawan, Cephalid Empress | 3U | Legendary Creature — Cephalid Noble | When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 |
Tide Shaper | U | Creature — Merfolk Wizard | Kicker {1} (You may pay an additional {1} as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island. 1/1 |
Clan Guildmage | RG | Creature — Human Shaman | {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2 |
The Flood of Mars | 2UU | Creature — Alien Zombie Horror | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3 |
Karazikar, the Eye Tyrant | 3BR | Legendary Creature — Beholder | Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. 5/5 |
Ashiok's Skulker | 4U | Creature — Nightmare | {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5 |
Volrath's Curse | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
Ensnaring Bridge | 3 | Artifact | Creatures with power greater than the number of cards in your hand can't attack. |