Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crucible of Fire

3R · Enchantment

Dragon creatures you control get +3/+3.

Similar cards

Color identity:
NameManaTypeText
Seton's Scout 1GCreature — Centaur Druid Scout Archer Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1
Fireborn Knight R/WR/WR/WR/WCreature — Human Knight Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3
Wee Champion RCreature — Minotaur Child Guest Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. 0/1
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Kithkin Shielddare 1WCreature — Kithkin Soldier {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1
Bladehold Cleaver 2RWArtifact — Equipment For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3}
Baru, Fist of Krosa 3GGLegendary Creature — Human Druid Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Gift of the Deity 4B/GEnchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Vermiculos 4BCreature — Horror Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. 1/1
Sinister Reflections 1UInstant Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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