M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
| Hollowhenge Huntmaster | Creature — Werewolf | Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
| Kookus | 3RR | Creature — Djinn | Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5 |
| Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
| Shard of Broken Glass | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
| Provoke the Trolls | 3R | Instant | Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. |
| Githzerai Monk | 4W | Creature — Gith Monk | Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2 |
| Vow of Flight | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. |
| Stolen Goodies | 3G | Sorcery — Adventure | Distribute three +1/+1 counters among any number of target creatures you control. |