M:tG card similarity search
6B · Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Name | Mana | Type | Text |
---|---|---|---|
Spire Phantasm | 2UU | Creature — Gargoyle Illusion | Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2 |
Timely Reinforcements | 2W | Sorcery | If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. |
Witty Roastmaster | 2R | Creature — Devil Citizen | Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent. 3/2 |
Theoretical Duplication | 2U | Instant | Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. |
Diligent Excavator | 1U | Creature — Human Artificer | Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3 |
Mycosynth Fiend | 2G | Creature — Phyrexian Horror | Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. 2/2 |
Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 |
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
Invasion of Lorwyn | 4BG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control. |