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17 May 2024: Card library updated.

Cruel Reality

5BB · Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

Similar cards

Color identity:
NameManaTypeText
Infernal Denizen 7BCreature — Demon At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
Shape of the Wiitigo 3GGGEnchantment — Aura Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Slipstream Serpent 7UCreature — Serpent Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Custodi Lich 3BBCreature — Zombie Cleric When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. 4/2
Abzan Beastmaster 2GCreature — Dog Shaman At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1
Court of Cunning 1UUEnchantment When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
Quicksilver Fountain 3Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Crooked Scales 4Artifact {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Turf Wound 2RInstant Target player can't play lands this turn. Draw a card.
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