M:tG card similarity search
5BB · Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Name | Mana | Type | Text |
---|---|---|---|
Hanweir Watchkeep | 2R | Creature — Human Warrior Werewolf | Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. 1/5 |
Time Machine | 5 | Artifact | {T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature. |
Staff of Compleation | 3 | Artifact | {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation. |
Keeper of the Flame | RR | Creature — Human Wizard | {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. 1/2 |
Ronom Serpent | 5U | Snow Creature — Serpent | Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6 |
Scorned Villager | 1G | Creature — Human Werewolf | {T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1 |
Squee, Goblin Nabob | 2R | Legendary Creature — Goblin | At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 1/1 |
Guildpact Informant | 2U | Creature — Faerie Rogue | Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |
Oppression | 1BB | Enchantment | Whenever a player casts a spell, that player discards a card. |