Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crumble

G · Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
Bighorner Rancher 4GCreature — Human Ranger Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5
Vine Mare 2GGCreature — Elemental Horse Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures. 5/3
Stasis Cocoon 1WEnchantment — Aura Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Dwarven Blastminer 1RCreature — Dwarf {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Steelfin Whale 5UCreature — Whale Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale. 3/4
Rustspore Ram 4Artifact Creature — Sheep When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3
Molten Collapse BRSorcery Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
Amphin Pathmage 3UCreature — Salamander Wizard {2}{U}: Target creature can't be blocked this turn. 3/2
Troll of Khazad-dûm 5BCreature — Troll Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/5
Hooded Horror 4BCreature — Horror Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4
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