Card Codex

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17 May 2024: Card library updated.

Crumbling Sanctuary

5 · Artifact

If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

Similar cards

Color identity:
NameManaTypeText
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Guardian Seraph 2WWCreature — Angel Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
Fathom Feeder UBCreature — Eldrazi Drone Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library. 1/1
Serra's Hymn WEnchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Adrix and Nev, Twincasters 2GULegendary Creature — Merfolk Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2
Uba Mask 4Artifact If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
Isengard Unleashed 2RRRSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Chapel Shieldgeist Creature — Spirit Cleric Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
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