Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crumbling Vestige

· Land

Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)

Similar cards

Color identity:
NameManaTypeText
Krark-Clan Stoker 2RCreature — Goblin Shaman {T}, Sacrifice an artifact: Add {R}{R}. 2/2
Undercity Plunder 1BSorcery Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Toxic Abomination 1BCreature — Phyrexian Zombie When Toxic Abomination enters the battlefield, you lose 2 life. 3/2
Heart Warden 1GCreature — Elf Druid {T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card. 1/1
Briarpack Alpha 3GCreature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Opal Lake Gatekeepers 3UCreature — Vedalken Soldier When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4
Sarinth Greatwurm 4RGCreature — Wurm Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 7/6
Wall of Lost Thoughts 1UCreature — Wall Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. 0/4
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
Bramble Armor 1GArtifact — Equipment When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Page 232