Card Codex

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17 May 2024: Card library updated.

Crusher Zendikon

2R · Enchantment — Aura

Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Cut the Tethers 2UUSorcery For each Spirit, return it to its owner's hand unless that player pays {3}.
Timid Drake 2UCreature — Drake Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
Harmonic Convergence 2GInstant Put all enchantments on top of their owners' libraries.
Dominating Licid 1UUCreature — Licid {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. 1/1
Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Dramatic Accusation 2UEnchantment — Aura Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {U}{U}: Shuffle enchanted creature into its owner's library.
Angler Drake 4UUCreature — Drake Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4
Harvest Hand 3Artifact Creature — Scarecrow When Harvest Hand dies, return it to the battlefield transformed under your control. 2/2
Complex Automaton 4Artifact Creature — Golem At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4
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