Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crusher Zendikon

2R · Enchantment — Aura

Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Acrobatic Maneuver 2WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Blur 2UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Verge Rangers 2WCreature — Human Scout Ranger First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3
Hydra's Growth 2GEnchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Blitz Automaton 7Artifact Creature — Construct Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste 6/4
Braids, Cabal Minion 2BBLegendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Polis Crusher 2RGCreature — Cyclops Trample, protection from enchantments {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. 4/4
Undead Butler 1BCreature — Zombie When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2
Chthonian Nightmare 1BEnchantment When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Venomous Fangs 2GEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
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