Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crushing Canopy

2G · Instant

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Similar cards

Color identity:
NameManaTypeText
Hull Breach RGSorcery Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Scaled Destruction 4WWSorcery Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Rain of Rust 3RRInstant Choose one — • Destroy target artifact. • Destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.)
Vandalize 4RSorcery Choose one or both — • Destroy target artifact. • Destroy target land.
Crux of Fate 3BBSorcery Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
An Incident Has Occurred 1GSorcery Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
Return to Nature 1GInstant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Break Ties 2WInstant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
Over the Edge 1GSorcery Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
You Find a Cursed Idol 1GSorcery Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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