Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cryoclasm

2R · Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Similar cards

Color identity:
NameManaTypeText
Mercurial Kite 3UCreature — Bird Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 2/2
Ethereal Champion 2WWWCreature — Avatar Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4
Noble Purpose 3WWEnchantment Whenever a creature you control deals combat damage, you gain that much life.
Misery Charm BInstant Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
The Pit Plane — The Abyss When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature.
Scaled Herbalist 1GCreature — Lizard Druid {T}: You may put a land card from your hand onto the battlefield. 1/3
Trapeze Artist WCreature — Human Performer Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. 2/1
No Quarter 3REnchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Oracle of Mul Daya 3GCreature — Elf Shaman You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Page 499