Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crypt Angel

4B · Creature — Angel

Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3

Similar cards

Color identity:
NameManaTypeText
Bringer of the White Dawn 7WWCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. 5/5
Desdemona, Freedom's Edge 2RWLegendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Belfry Spirit 3WWCreature — Spirit Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1
Possessed Aven 2UUCreature — Bird Soldier Horror Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." 3/3
Verdant Eidolon 3GCreature — Spirit {G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. 2/2
Hero of the Dunes 3WBCreature — Human Soldier When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0. 3/2
Cyclonic Rift 1UInstant Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Wings of the Guard 1WCreature — Bird Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 1/1
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