M:tG card similarity search
2BB · Creature — Shade
Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Serra's Boon | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. |
Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
Rielle, the Everwise | 1UR | Legendary Creature — Human Wizard | Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. 0/3 |
Thrakkus the Butcher | 3RG | Legendary Creature — Dragon Peasant | Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4 |
Balefire Liege | 2R/WR/WR/W | Creature — Spirit Horror | Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4 |
Gingerbrute | 1 | Artifact Creature — Food Golem | Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. 1/1 |
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |
Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |
The Argent Etchings | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). |